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SKIPPING ROPE
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SKIPPING ROPE

 

 

Jump rope (American English) or skipping rope (British English)

is the primary tool used in the game of skipping played by

 children and many young adults, where one or more

 participants jump over a rope swung so that it passes under

their feet and over their heads. This may consist of one

participant turning and jumping the rope, or a minimum of three

 participants taking turns, two of whom turn the rope while one

 or more jumps. This is called long rope. Sometimes the latter is

 played with two turning ropes; this form of the activity is

called Double Dutch and is more difficult. Jump-rope rhymes

 are often chanted beginning when the skipper jumps in and

 ending when the skipper messes up.

  

  

 

 

 

 

 

 

 

 

 

Jumping rope techniques

 

Basic jump or easy jump
 
The jumper keeps both feet slightly apart and jumps at the same
time over the rope. Beginners usually master this technique
 first before moving onto more advanced techniques.
 
 
Alternate foot jump (speed step)
 
The jumper uses alternate feet to jump off the ground. This
technique can be used to effectively double the number of
skips per minute as compared to the above technique.
This step is used for speed events.
 
Criss-cross
 
This method is similar to the basic jump with the only
difference being that while jumping, the left hand goes to the
 right part of the body and vice versa for the right hand,
with arms crossing in front of the body.

 

Side Swing
 
This is a basic technique where the rope passes the side of
the skipper's body, without jumping it. Usually the skipper
performs a basic jump after a side swing, or a criss-cross.
 
 
EB(front-back cross)
 
This is similar to the criss-cross except one arm crosses
 behind the back.
 
Double under
 
The participant jumps higher than usual while swinging the
rope twice under his feet. It is possible to have the rope
swing three times under the feet (triple under). In competitive
jump rope, triples, quadruples ("quads"), and quintuples ("quins")
are performed.
 
Double Dutch
 
In Double Dutch skipping, two long jump ropes turning in
opposite directions are jumped by one or more players.
 
Toad

 

This is more complicated. The jumper performs the "Cross"
manoeuvre with one arm crossing under the opposite
leg from the inside.
 
Leg Over
 
The jumper skips in a normal open jump, but with one arm
 hooked under the same leg.
 
Awesome Annie
 
The jumper alternates between a Leg Over and a toad without
 a jump in between.
 
Inverse toad
 
This is similar to the toad, except the arm crosses the
same leg from the outside (rather than the opposite leg
 from the inside).
 
Elephant
 
A cross between the inverse toad and the toad, where
 both arms cross under one leg, rather than one.
 
Frog/Donkey kick
 
This is a variation of a handstand, with a beginner version and
 an advanced version. In the beginner version, the jumper
does a handstand, comes down and then pulls the rope
under. In the advanced, the jumper pulls the rope while
coming down from the handstand.

 

Combination jumps
 
There are many more difficult jump roping techniques that
combine two or more of these techniques to make a single
trick. These combinations can also be used in Chinese
Wheel, Double Dutch, Egg Beater, triangle and Long Rope.
 
The James Hirst
 
This requires a more complicated technique. The jumper
 performs a backflip into a split and then back to a skip
 in the upright position.
 
Other
 
Other variations are possible. These include: "skier", a
side-to-side jump keeping the feet together; "bell", a front-
and-back jump keeping the feet together; "scissors", a jump
putting one foot forward and the other back, then switching
back-and-forth; "jumping jack", a jump putting the feet apart
 and then together; and "can-can" a jump with one leg up and
bent, followed by a jump with both feet on ground, followed by
a jump kicking the foot out. The possibilities are endless, and
many Grand National champions have routines consisting of
 tricks they made up.
 

In competitive jump rope, competitors are required to have

 three elements in their routine[citation needed]: Multiple unders

 (when the rope passes under the feet multiple times in

 the air), strength or inversion/displacement, which consists

 of tricks utilizing a jumper's strength such as the frog/donkey

 kick, and rope manipulations, when one or both of the handles

 are released and caught, when jumpers cross the rope over

 their body, or when they wrap it around one of their limbs.

 Crosses, side swings, EB jumps, toads, and inverse toads

 are all examples of rope manipulations.

 

 

 

 

 

 

 

 

 

 

 

 

 
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