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Agawan Sulok (get a corner)
  • ̸ : tutors
  • ۼ : 2014-04-02
  • ȸ : 7054
  • õ : 0

  

  

Agawang Sulok

(Get a Corner)


Number of Players: 5, 7, or 9
Where to play: outdoors or gymnasium

A rectangular playground is marked off on the ground or floor. Diagram A is for five players, B for seven players, and C for nine players.

agawang_sulok_01.jpg (3523 bytes)

 


 

 

 

Mechanics:

 

All the players but one (the tagger) stay in the corner and on the bases. The tagger stands in the middle of the ground. The players in the corners will try to exchange places by dashing across from place to place. The tagger must try to secure a corner or base by rushing to any when it is vacant.

In order to confuse the tagger, the players on the bases may leave their bases and suddenly rush back to them, as if stealing a base. Whenever the tagger secures a base, the odd player becomes the tagger for the next game.
This game is sometimes called "Vende, Vende Candela."

 



*One player would always not have his own spot, therefore he is "it". His goal is to acquire a spot for himself. Any spot would be valid as long as it is unoccupied.


*The rest of players have their own designated spot. Once the person who is 'it" utters "Agawan-Sulok", the players would have to leave their spot in search of a new one. Only spots that are unoccupied and not directly beside the player is considered valid.

 


 
There was a bit of a disadvantage if you didn't have considerable speed and agility.
Once the guy at the middle shouted "Agawan-Sulok!" you better made sure you
already had your route planned out. Otherwise you're gonna have a bad time. This
game also requires some foresight to know which spot you're gonna take.
 
 
 



  

 
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